Last week, Richard gave us a Tutorial on how to create a Camera in the Animation scene.
There are 2 different types of camera you can use within 3DSMAX. One is a target camera, which fixes its viewpoint on a set target, and will follow that target around the scene.
The other Camera you can use is the Free camera. This works by following a path you have created, so you can use the camera to looks around your entire scene, kind of like a tour of your scene.
We tried out both of these cameras, around a little city scene we each created.
*Note*. Unfortunately due to the fact I can't access my blog in class, I have no screenshots at this time.
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